Sunday, May 20, 2018

Wham bam ...

After our recent house shift (to the more rural Lincoln 'township' or village 15 minutes from Christchurch) four weeks ago, I have been craving some games. Delays in completion and correction of defects has delayed the unpacking, and the set up of the games room. However one advantage of HotT (at 24 points anyway) is that you can play a game on the dining room table (assuming you can find the cloth, rules and armies, which took a little time).

So Andy came round with his new Weird World War 1 German army, and we played two games.

The first was against my 'Lost Worlds' army.

The armies face off ...

Turn 1 I roll a 6, and decide to take the chance and bring the Ape God on early...
However .. you guessed it, next turn.. a '1' .. and the God decides not to favour the humans with his presence

Andy pushes his aerial hero across the Lost Worlds lines

And attacks the magician general form the rear
The game was over in four turns... a victory to the Germans.
Second game - I choose the forces of Chaos (Terry, notice my self control in not choosing the spiders....).

Again we face off ...

My turn 2, I roll a 6 and decide to deploy both dragons on board

Andy again pushes his aerial hero general into my rear. However the Chaos hero general attacks him - Andy wasn't expecting that

The Chaos hero general wins the combat, and  .. game over
Second game over in four turns. Well, we had a great yarn during the evening. A shame neither game developed into anything more interesting, but it doesn't matter.. we had a great evening with a whisky followed with coffee.

Definitely a case of wham bam, thank you....

Wednesday, April 18, 2018

A new evil arises

Andy unveiled his latest HotT army.. Weird World War 1... a mix of weirdness that is a testimony to imagination. Albatross flyers - fair enough. But .. ghost hordes (the countless dead of WW1 returning again, and again, and again), and zombie blades and shooters: German infantry in gas masks.

And they launched straight into a spider horde. Evil vs evil .. whoaaa. This was a standard 24 point battle.

Spider Hordes flanking a spider behemoth (general) and two heroes)

German ghost hordes advance ahead of blades and hooters

Albatross flyers

And a behemoth flanked the main German line

The forces close

Flyers swoop in behind the spider line (or should that be swarm?)

Sadly Andy forgot that heroes can attack flyers, and that's what the two spider heroes di

One flyer down

Two flyers down, and the hordes clash

The German ghost hordes get the better of the spider hordes

Having disposed of the German flyers, the heroes decide to swing around towards the German flank

Meanwhile the German behemoth smacks into the hordes on the other flank

One horde bites the dust

The spider hordes on the other flank are retreating

German zombie shooters

It's ugly ...

And on the other flank - still ugly

The spider hordes swarm over the behemoth

While the spider heroes bide their time

Spider horde casualties are 'reborn'.. and swarm forward again

The behemoth is overwhelmed

The spider hordes re-assert themselves on the spider left

The spider heroes hit the German zombie shooters

German casualties galore
But it's all over for the Germans - casualties are too great, and victory goes to the spider hordes.

We then played  a second game, again 24 points .. this time I took another unholy piece of evil.. the Undead. Being slightly confused, I took Spiderman as a God with the Undead... oh well ... still  a legal army, just lost the flavour a little,

Spiderman arrived and got into combat with the German behemoth

This time Andy took the DVa as an aerial hero - he smacked into the undead behemoth

The Undead magician (necromancer if you prefer) was desperately trying to cast spells from behind

The battery on my phone died before the battle finished. The germans managed a great victory against the Undead... Spiderman the God disappeared, and the aerial hero carved through the Undead line... nasty stuff.

But two great games with a great new army. I have to say that a British equivalent is on the painting table as I type.

Wednesday, April 4, 2018

What now, then?

I blame Andy, really. Honestly I do... we get into some banter on Messenger, and there's no guessing where it will lead.

For once he has beaten me to it with a new HotT army, so I felt obliged to create the matching foe.

I'll leave you guessing what the army will be. The start will be slower than usual, as we are packing prior to shifting house. I guess I'll have to be patient.

Saturday, March 17, 2018

Clairemont must be held

The wind ruffled the canvas of the temporary command post set up in the forest. The rooves of the houses in Clairemont were just visible if you craned your neck and peered around the curve in the tent flap. Despite the breeze the interior of the CP was stiflingly hot.
"Well Guns?"
"Corp has confirmed those additional regiments Sir. Counter battery as well as howitzers."
Yes, but will we get them firing when and where we need them?"
"We'll try Sir."
"We need a damned sight better than 'try' Guns. Last time was a bloody shambles."
"We'll be there Sir" and lips were pulled taught across teeth in a grimace.
"We're ready Sir. Married up late last night."
"Again, last time was a bloody shambles. I won't have my men thrown like lambs to the slaughter because your men can't do their job."
Tracks drew breath but managed to keep his mouth closed. Men were still shot for insubordination when on active service.
"Right. We have to hold the line in front of Clairemont. The French 4th need to withdraw as they've been left wth their bloody flank hanging in the air. So we have to hold Jerry here, today, now." Eyes glanced around the CP, feet shuffled nervously. "We can do this. Just make sure your men keep their bloody heads down until Jerry reaches us, and watch the skies. No idea where the bloody RAF is. We've got to do this alone. Let's get on with it." The officers of the regiment folded maps into map cases, pens went into pockets, and the officers of the regiment and supporting units shuffled from the tent to go about their business.

The battlefield from the British side, Clairemont visible in the lower centre

1st and 2nd battalions were deployed, 1st on the left, 2nd on the right, with armoured support attached and well hidden. #rd Battalion and the remaining armour was held in reserve.

2nd Battalion on the right flank, in support of troops on the high ground (upper left) that the battalion had to hold to keep the German forces from Clairemont

The extreme right of 2 Battalion

The British centre held by elements of 1st Battalion. However there were also elements of 2 Battalion in the wood.

The German attack begins with an infantry battalion and a Panzer battalion advancing against 2 Battalion

Infantry advancing through fields ripe with wheat against wood jointly held by 1st and 2nd Battalions

A deployment error means that at the junction of 1 and 2 Battalions two 2 pdr  AT gun batteries (one from each battalion)  are left unsupported against attack

The Panzer Battalion advances against the right of 2 Battalion

Panzers rush in to assault the centre advanced positions of 2 Battalion

The German infantry attack the wood at the junction between the two defending British battalions, assaulting the AT batteries

Two of 'Tracks' Matilda II troops advance from their hidden positions in support of the 2 battalion infantry. The 40mm Bofors AA battery had been forced to fire directly at an advancing platoon of PzkwIIs which it promptly eliminated
The British artillery has been busy, eliminating a battalion of German 105mm guns using its counter battery assets. One regiment of 25pdrs has also been firing in support of 2 Battalion suppressing infantry stands.

The British commander commits his reserve 3 Battalion supported by 2 troops of Matilda Is

The Panzer Battalion attacking 2 Battalion pulls back in the face of fierce opposition from infantry platoons making effective use of Boyes AT rifles, and well supported by the Matilda II troops

However the German Infantry Battalion presses the attack against the junction between 1st and 2nd Battalions

The attacking German battalion takes significant casualties from flanking fire from the Vickers company attached to 1st Battalion, and also from the supporting 25 pdr regiment.

The Panzer battalion begins to withdraw having taken severe casualties, and the German commander decides to break off the attack and await reinforcements
This was  a much better performance for the BEF. The Independent Tank Brigade was more correctly allocated out as support, and use was made of the capability granted within the scenario generation system to hold 3 stands in hidden deployment at the beginning of the game. The three troops of Matilda IIs were in hidden deployment.

The fact that more of the British artillery actually participated after successful die rolls was  a significant difference from our previous game, causing useful suppressions, the occasional 'kill', and perhaps most importantly eliminating the supporting German artillery with counter battery fire.

There were also still more lessons. Keith had taken 2 flights of Stukas. I was lucky that he failed to roll the requisite '6' to get their support throughout the game, as I'd positioned my AA support in a position from which it had serious blind spots.

The game was played using 6mm armies created using Heroics and Ros figures and vehicles, using the Spearhead rules.

This was another great game. Win, lose, or draw, games of Spearhead are always immensely satisfying